Lancefinder

Session 21

Rescuing the cleric, Battle with the Green Dragon Highlord, Sailing to Sanction

Having been directed to the lair of a dragon by the mysterious bird people known as Kyrie (who were apparently at war with the minotaurs), the Heroes worked their way overland to the jungle-shrouded base of a mountain. They had seen a green dragon fly overhead, ridden by someone in green-highlighted dragon armour.

Finding the cave, they moved inside slowly working their way through the winding corridors and previously triggered traps. They have some trouble in a cylindrical room filled with a cyclone, which pulls Berem and Deldred off their feet and batters them against the walls. Beyond that they encountered a flooded room full of ice-cold water, a room of thick mud, a cloudy room filled with poisonous gas, a maze with many exits that went nowhere and a single magical exit, and a round ring-shaped room with a rolling boulder.
At the very end of the cave was a large opening to the outside, with a sickly bronze dragon lying on the ground. Berem all has to be held back to prevent the impulsive human from killing the dragon, as Wilder Spirit explains that not all dragons are evil. The dragon assumes the Companions are more villains here to finish him off, like the ones that just attacked and flew off with his human guest.

After Berem and the others are convinced Clarion is not evil, the group moves closer to the exit, which leads to a large spur of rock jutting out from the cliff face. Suddenly, a huge green dragon landed and exhaled a cloud of burning chlorine gas. The group charged, with Wilder Spirit using her elven blade, WyrmXXX to hack deeply into the dragon. Berem attacked the rider only to find his lance was ready and quite deadly. The battle was over quickly as the dragon died within seconds and the green dragon highlord, Salah-Khan, was beaten into unconsciousness by Squee’s sap.

Meanwhile,
Palanthus has begun to arm itself, increasing the number of its guards and their armaments. More knights have begun marshalling in the city, especially after the seas cleared and grew less hostile (after the defeat of the King of the Deep), making ocean travel less hazardous.
Weeks pass, as Arthur returns to the Stone Dragon to make more dragonlances while Elsebeth recovers from her pitched battle with the Blue Dragon Highlord. After recovering, Elsebeth assumes command of the local knights, doing her best to prepare them for the coming battles.

One day, over a month after the victory at the Tower, Arthur returns to Palanthus with a new shipment of lances, accompanied by a familiar silver elf-dog. It is the disguised dragon Silvara.
She tells what she can of the Oath binding the good dragons. She cannot fully describe the Oath, as talking of it is itself a violation. But she tells of its origin, how the evil dragons crept into the lairs of the good dragons and stole their most prized possession. With that held hostage, they ordered the good dragons to stay out of the coming war. But, most importantly, she believes she has discovered where the object is being held. If it can be reclaimed then the good dragons might be convinced to re-enter the war.

The heroes set out over the sea, having paid for passage to Sanction on a small yet swift moving merchant ship. With Gauraux at the helm, they make good time, shaving a day off the trip, and easily avoid many of the larger naval vessels blockading New Sea. Two days from their destination their luck fails, and the vessel is ambushed by a larger Dragonarmy ship crewed by mercenaries, press ganged sailors, and draconians. The heroes make quick work of the dragon men and claim the new ship as their own, promising the human crew freedom if they work for them and death if they resist.

With their new vessel and dragonarmy disguises, the Companions soon arrive at the occupied city of Sanction.

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