Lancefinder

Session Nineteen

The ruins of Istar, battle under the sea

Arcus, Deldred, Wilder Spirit, and Squee awoke in a large chamber, most surprised to be alive. Squee informed them they had been rescued by blue-green elves with webbed feet: sea elves. They took the drowning heroes and placed them in an air-filled room, something that looked like it was once a ball room, but was now partially collapsed and covered by kelp and fungi.
After they assessed the situation, the Companions realized they were missing Elistan and the other sailors on the ship, save the helmsman Berem who seemed rather unhappy to be alive.

The group began exploring the ruins, wandering through the submerged corridors and discovering several flooded chambers, what were essentially moon pools, granted access to the outside and revealing that the heroes were in a sunken building! They wandered and smashed their way through several secret doors (Berem having no patience for searching for hidden latches) looking for signs of occupancy. Squee trampled through an alchemical lab and stole a red robe from the owner. Then they found their host: a sea elf woman and a red robed wizard. The sea elf (Apoletta) explained that she had brought the heroes underwater because it seemed fate had chosen them to help the sea elves, they were unlike anyone she had rescued before. Apoletta explained that evil forces had declared war on the sea elves (or dimernesti). Sea dragons swam at the forefront of armies of merrow (aquatic ogres) and sahuagin (fish men). This formidable force was bolstered by numerous undead lacedons (aquatic ghouls) who were being raised by the King of the Deep: a horrible newcomer to the Blood Sea from an unknown place. The King was forcing his will upon sea life, causing it to attack seagoing vessels and giving the dragonarmies an unassailable maritime advantage. All the sea elves knew was that the King had something to do with “the Pit of Istar”: a bottomless trench that was once the heart of the sunken city, formerly the Temple of the Kingpriest, now lying at the very base of the Maelstrom.

Recalling the recovered dragonarmies missive that mentioned “the spring”, the Companions assumed it was related to the King of the Deep and his power over the undead or sea life. They volunteered to investigate and see if they could do anything to stop the King. The red robed wizard, an alchemist named Zebulah, offered to make a few potions of water breathing to supplement Deldred’s spellcasting. Three days passed as potions were brewed under the assistance of Arcus.

Apoletta wished the heroes luck and lent them dolphins, to speed their journey to one of the caves at the edge of the Pit of Istar. Reaching the entrance of the cave, the Heroes found it guarded by three massive underwater ogres (known equally as merrow or yrasda). The heroes launched into battle, with Squee wildshaping into a giant octopus that proved surprisingly deadly! Arcus demonstrated the lightning magic worked just fine underwater. The orgres rushed forward to grab at Wilder Spirit and her lion Fu (who was less then pleased with being underwater). Halfway through a fight a huge shark, a megalodon, joined the fray, and attempted to swallow Wisp whole.

The Heroes progressed into the caves, wandering in circles through the kelp and coral filled caverns. They encountered the ghost of a sea elf that spoke in curiously conflicted phrases and a merrow spellcaster who was busily preparing a squad of lacedons for battle: a force that proved effortless for the heroes to scatter. They found a long chamber filled with unnatural cocoons filled with corpses, being altered and corrupted into becoming ghouls. The Companions dispatched the proto-ghouls in their cocoons.

Moving on, the Heroes stumbled in on three hideous crones looting the body of a fallen sea elf warrior. They rushed to attack but the hags were faster, trapping the Heroes in a web. The magical webbing did nothing to stop Berem and Squee from rushing forward, although hag magic blinded the druid-octopus. Arcus blasted the hags with lighting as Berem pounded away recklessly, the sailor having little concern for his safety. The hags responded by dispelling the magic permitting Wilder Spirit to breathe underwater, but Deldred soon set that right by renewing the enchantment, but not before the cleric cast silence on Berem’s hammer preventing the hags from using their magic. Undaunted, the hags focused their gaze on Squee who fell catatonic from the unnatural curse. Arcus and Deldred finished off the hags, despite the seeming loss of their shape-changing gully dwarf companion.

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